UATHelper: Packaging (Switch): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001 UATHelper: Packaging (Switch): LogWindows: Error: ShaderCompileWorker crashed! UATHelper: Packaging (Switch): LogWindows: Error: Shader Compiling thread exception: UATHelper: Packaging (Switch): LogWindows: Error: Fatal error: UATHelper: Packaging (Switch): LogWindows: Error: UATHelper: Packaging (Switch): LogWindows: Error: = Critical error: = ShaderCompileWorker was also build in various setups but there seams no way to get it working.ĭoes anyone have a idea why this happens? UATHelper: Packaging (Switch): LogWindows: Error: begin: stack for UAT I tried rebulding the Engine on 2 different systems but the result is always the same. I try to build a Nintendo Switch game (can't share details) and the ShaderCompileWorker always crashes with the error below.
I'm using UE4.23 (not preview) as a Source Build version.